Project managing and generating content for this hyper-casual endless runner.
Developed a customization system based on six different categories that modify the gameplay rules and mechanics
- alongside visual and music elements, blending well with the pacing which evolves through the accumulated distance.
Created audio and art assets for the retro arcade aesthetic with a modern twist.
Unreal Engine 5FL StudioiZotope RX ElementsKrotos Studio
Implemented audio assets with sound cues, attenuations, and blueprint systems.
Sourced authentic recordings of bird sounds from the
Macaulay Library by Cornell Lab of Ornithology,
as well as modified them to create multiple short cues and remove unwanted background noise. Additionally, I recorded various objects and modified
them to accomplish the intended sounds.
Composed and produced the music for the original soundtrack.