Headshot photograph of Bryan Bonilla Diaz

Bryan Bonilla Diaz

Game & Sound Designer

Also known as lunzyde!

Fun Fact:

Featured Projects


PixelTwips

Completely developed by myself!
Release Date: August 2021

  • Roles: 
  • Visual Scripting Game Design Music Production Sound Design Pixel Art UI
  • Tools: 
  • Construct 3 FL Studio Photoshop Elements Aseprite
  • Project managing and generating content for this hyper-casual endless runner.
  • Developed a customization system based on six different categories that modify the gameplay rules and mechanics - alongside visual and music elements, blending well with the pacing which evolves through the accumulated distance.
  • Created audio and art assets for the retro arcade aesthetic with a modern twist.

Behbes Adventure! (Tech Demo)

by Amas Behbes & BatΓΊ Games
Demo Release Date: August 2022

  • Roles: 
  • Sound Design Music Production
  • Tools: 
  • FL Studio
  • Collaborated with the dev team to determine and achieve the audio focus.
  • Created silly and whimsical sound effects for gameplay elements such as: collecting items, finishing quests, interacting with characters, and more.
  • Composed the music for the credits scene on the end of the demo.

Bird Watch: Central Park

by CelleC Games
Release Date: TBD

  • Roles: 
  • Blueprints Sound Design Music Production
  • Tools: 
  • Unreal Engine 5 FL Studio iZotope RX Elements Krotos Studio
  • Implemented audio assets with sound cues, attenuations, and blueprint systems.
  • Sourced authentic recordings of bird sounds from the Macaulay Library by Cornell Lab of Ornithology, as well as modified them to create multiple short cues and remove unwanted background noise. Additionally, I recorded various objects and modified them to accomplish the intended sounds.
  • Composed and produced the music for the original soundtrack.

Mini-Tank Arena

In collaboration with Zygobot
Release Date: TBD

  • Roles: 
  • Blueprints Sound Design QA UI
  • Tools: 
  • Unreal Engine 5 REAPER Adobe XD
  • Creating unique sound effects for the toy-like appearance of each tank.
  • Implementing audio assets while verifying the replication of the gameplay sounds.
  • Providing help with UI prototypes and testing gameplay in multiplayer sessions.