Facilitator
Full Sail Labs
Full Sail University
Aug 2024 - Present
- Teaching students by building projects and creating curriculum focused on game design, guiding up to 20 students through fundamental concepts and hands-on design activities.
- Developed an audio-visualizer interactive project for the opening of Create-It Studios, using Unreal Engine 5 and Ableton Live with OSC for real-time asset reactions to music notes.
- Contributed to the launch of OneZeno Games by researching and creating workshop content, creating 3D brand assets for game engine usage, investigating game licensing for commercial venues, modifying the Lyra Starter Game project for LAN play, setting up hardware and equipment, designing branded slideshows for customers to see, and much more.
Find more about them: fullsaillabs.com create-it-studios.com onezenogames.com
Camp Facilitator
Full Sail Labs
Full Sail University
May 2024 - Aug 2024
- Taught up to 20 students per weekly camp session on game industry topics such as game design, production, and engines such as GameMaker and Unreal Engine 5.
- Designed the entire curriculum for the GameMaker camp (which also includes the creation of the projects), and assisted with the curriculum for the following camps: Unreal Game Design, Adventures in Game Design, and Game Production.
Find more about them: fullsaillabs.com
Audio Lead | Technical Sound Designer
CelleC Games & Black Banshee Studios
March 2023 - August 2023
- Led the audio team, managed production documentation, and assigned tasks.
- Collaborated with cross-functional teams to formulate project needs, deliver assets, and implement them in Unreal Engine for designers and programmers.
- Developed and maintained blueprint systems to ensure functionality and interactivity, which included the use of sound cues, attenuation, submixes, effects, and more.
Find more about them: cellecgames.com blackbansheestudios.com
Instructor
Techno Inventors
Polytechnic University of Puerto Rico - San Juan Campus
May 2018 - August 2019
- Taught up to 20 students per session (K-12) with applied STEM education on Robotics, Programming, and Game Development. As I focused on Game Design, I structured class-like material from game design basics to prototyping games for skills development.
Find out more about them: technoinventors.com
