Anything audio-related, simple as that.
Note: These are listed in chronological order, you may also find repeats from other pages.
Bird Watch: Central Park
by CelleC Games
Release Date: TBD
Roles:
BlueprintsSound DesignMusic Production
Tools:
Unreal Engine 5FL StudioiZotope RX ElementsKrotos Studio
Implemented audio assets with sound cues, attenuations, and blueprint systems.
Sourced authentic recordings of bird sounds from the
Macaulay Library by Cornell Lab of Ornithology,
as well as modified them to create multiple short cues and remove unwanted background noise. Additionally, I recorded various objects and modified
them to accomplish the intended sounds.
Composed and produced the music for the original soundtrack.
by Hangry Squad Games
Latinx In Gaming's Unidos Online Game Jam 2020
Roles:
Sound DesignMusic ProductionPixel Art
Tools:
FL StudioPhotoshop Elements
Description: Food truck cooking game in which you make mofongos. As the game progresses,
customers will ask you for different types of mofongo to cook up.
Recorded food, drinks, and kitchen tools to create multiple cooking sound effects.
Composed and produced five Puerto Rican and Latin American inspired loops.
Additionally, I helped with some pixel art assets and sketched the team logo.
Participated in this sampling challenge by Andrew Huang (hosted by Ableton), and the sample was created by Flora Yin-Wong.
Learn more about the challenge here!