Covers

Not A Lot of Lots Tycoon

Curriculum Development for Full Sail Labs in 2026

  • Roblox Studio Lua Game Design UI Level Design
  • Developed a basic single-player gameplay loop where players earn coins and upgrade a cash generator to unlock decorative items and remove obstacles.
  • Built a flexible tycoon system for a simple iteration process while experimenting with Roblox Studio's AI Assistant to help develop, refine, and troubleshoot code.
  • Designed the completion bar and purchase notifications, alongside in-world GUI elements for purchase buttons and player information in first- and third-person.

Untitled Marble Game

Curriculum Development for Full Sail Labs in 2025

  • Unreal Engine 5 Blueprints Materials Game Design Level Design
  • Created a marble platforming project inspired by Marble It Up! and Super Monkey Ball to explore physics-based movement and modular level design approaches.
  • Developed Blueprint systems for platforms, obstacles, collectibles, and various gameplay elements to keep the project flexible and easy to iterate on.
  • Designed and applied master materials for the marbles and grid-like surfaces, giving me a stronger understanding of the material editor and material instances.

Superb Cold

Curriculum Development for Full Sail Labs in 2025

  • Unreal Engine 5 Blueprints Level Design
  • Recreated the visual style and core mechanics of SUPERHOT, while expanding the First Person template to add limited ammunition and the ability to throw the rifle.
  • Implemented time dilation to slow down or speed up gameplay depending on player actions, with its effects carrying through to visual and audio elements.
  • Developed simple enemy and neutral AI behaviors and pathfinding, alongside enabling physics simulation on specific objects so they could react to collisions.
  • Rapidly iterated on compact blockouts using Actor Palette to test room layouts.

Floaty First Person Movement

Programming Shadow Task for Serious Games Track (SGT)
Full Sail University - Game Design Masters
Delivery Date: April 2023

  • Unity Visual Studio Code C#
  • Practice attempt to mimic community-created surfing game modes.
  • Scripted the camera movement, player movement, and blue enemies pathing.
  • The enemies use the position of specific objects as waypoints to move to different locations, and these can be modified per enemy instance in the inspector window.
  • As I was requested to use the 3D Core empty template, I used the Unity editor to create the simplistic level design, objects, materials, and more from scratch.

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Indie-Inspired RPG Projects
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Toaster Jump

Additional Covers


Indie-Inspired RPG Projects
Curriculum Development for Full Sail Labs in 2024-2026

  • GameMaker GML Visual GML Code Game Design Dialogue Level Design

Toaster Jump
Curriculum Development for Full Sail Labs in 2024

  • GameMaker GML Visual Pixel Art