Developed a basic single-player gameplay loop where players earn coins and upgrade a cash generator to unlock decorative items and remove obstacles.
Built a flexible tycoon system for a simple iteration process while experimenting with Roblox Studio's AI Assistant to help develop, refine, and troubleshoot code.
Designed the completion bar and purchase notifications, alongside in-world GUI elements for purchase buttons and player information in first- and third-person.
Created a marble platforming project inspired by Marble It Up! and Super Monkey Ball to explore physics-based movement and modular level design approaches.
Developed Blueprint systems for platforms, obstacles, collectibles, and various gameplay elements to keep the project flexible and easy to iterate on.
Designed and applied master materials for the marbles and grid-like surfaces, giving me a stronger understanding of the material editor and material instances.
Superb Cold
Curriculum Development for Full Sail Labs in 2025
Unreal Engine 5BlueprintsLevel Design
Recreated the visual style and core mechanics of SUPERHOT, while expanding the First Person template to add limited ammunition and the ability to throw the rifle.
Implemented time dilation to slow down or speed up gameplay depending on player actions, with its effects carrying through to visual and audio elements.
Developed simple enemy and neutral AI behaviors and pathfinding, alongside enabling physics simulation on specific objects so they could react to collisions.
Rapidly iterated on compact blockouts using Actor Palette to test room layouts.
Floaty First Person Movement
Programming Shadow Task for Serious Games Track (SGT)
Full Sail University - Game Design Masters
Delivery Date: April 2023
UnityVisual Studio CodeC#
Practice attempt to mimic community-created surfing game modes.
Scripted the camera movement, player movement, and blue enemies pathing.
The enemies use the position of specific objects as waypoints to move to different locations, and these can be modified per enemy instance in the inspector window.
As I was requested to use the 3D Core empty template, I used the Unity editor to create the simplistic level design, objects, materials, and more from scratch.
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Indie-Inspired RPG Projects
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Toaster Jump
Additional Covers
Indie-Inspired RPG Projects Curriculum Development for Full Sail Labs in 2024-2026