Misc

Everything else from student projects, mods, and more.
Note: These are listed in no particular order.

Dungeon Sim

As part of the Asset Management Course
Full Sail University - Game Design Masters
Delivery Date: August 2023

  • Roles: 
  • Blueprints Sound Design
  • Tools: 
  • Unreal Engine 5
  • Responsible for all of the audio implementation, in which I delved into blueprints, anim notifiers, attenuation, sound cues, reverb volumes, and more.
  • Worked closely with the team to ensure that the audio functionality and playback works without compromising the gameplay mechanics and systems.
  • Assisted the team by fixing, improving, or adding needed functionality to certain blueprints, which allowed them to focus and prioritize their tasks.

Inter Bayamón Interactive Experience

In collaboration with the Informatics Department
Delivered To Client: May 2020

  • Roles: 
  • Blueprints Game Design Level Design Music Production 2D Sprites Pixel Art
  • Tools: 
  • Unreal Engine 4 FL Studio Photoshop Elements
  • Collaborated with a small team to develop an interactive experience, in which we recreated one of the buildings of the campus for players to explore.
  • Managed version control with GitHub to work remotely with the team.
  • Handled the blueprinting and created a simplistic 2D platformer mini-game.

Interactive Musical Buttons

As part of the Advance Design Workshop Course
Full Sail University - Game Design Masters
Delivery Date: July 2023

  • Roles: 
  • Blueprints 2D Sprites
  • Tools: 
  • Unreal Engine 5 Photoshop Elements FL Studio
  • Developed a system that communicates through a blueprint interface, allowing various blueprints to know which musical note is being interacted by the player.
  • Once the player triggers the collision component in a button object instance, not only does it play the respective sound wave, but it will also highlight the note on both the heads-up display and the piano keys diagram sprite.

Floaty First Person Movement

Programming Shadow Task for Serious Games Track (SGT)
Full Sail University - Game Design Masters
Delivery Date: April 2023

  • Roles: 
  • C#
  • Tools: 
  • Unity Visual Studio Code
  • Practice attempt to mimick the community-created surfing game modes.
  • Scripted the camera movement, player movement, and blue enemies pathing.
  • As I was requested to use the 3D Core empty template, I used the Unity editor to create the simplistic level design, objects, materials, and more from scratch.

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Audiosurf 2 - Dark Highway (Skin Mod)
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Audiosurf 2 - Bear Escape (Skin Mod)

Additional Miscellaneousness


Audiosurf 2 - Dark Highway (Skin Mod)

  • Release Date: October 2016
    • Roles: 
    • Lua 2D Sprites

Audiosurf 2 - Bear Escape (Skin Mod)

  • Release Date: October 2016
    • Roles: 
    • Lua 3D Modeling 2D Sprites