Misc

Endless Horizon Obby

Curriculum Development for Full Sail Labs in 2025

  • UEFN Roblox Studio Visual Studio Code Lua Verse Game Design Level Design
  • Created the same obstacle course experience in Fortnite and Roblox, adapting each version to the platform workflows, tools, measurements, and scripting logic.
  • Designed the experience to guide players through a smooth progression from simple movement challenges to more demanding sections, with the course layout emphasizing long sightlines and open space building a stronger sense of scale.
  • Adapted the environment to each engine's lighting, shaders, post-processing, and skybox systems to maintain a consistent look across both versions.

MIDI Reactive Visualizer

Interactive Experience for Create-It Studios
Delivered To Client: May 2025

  • Unreal Engine 5 Ableton Live Blueprints Level Design
  • Created interactive visual elements using meshes, materials, and particle systems that react to MIDI notes played through a MIDI keyboard or MIDI pattern.
  • Set up the workflow between Ableton Live and Unreal Engine 5 using MIDI and OSC, allowing note information from Ableton to control different visual elements.
  • Modified Zack Berwick's Unreal Engine Interactive 3D Visualizer Template to fit the needs of the project and prepared the experience to be used their opening event.
  • Rapidly developed the interactive visualizer and later adapted the project as a learning experience for students to create their own audio-reactive visualizers.

Dungeon Sim

As part of the Asset Management Course
Full Sail University - Game Design Masters
Delivery Date: August 2023

  • Unreal Engine 5 Blueprints Sound Design
  • Responsible for all of the audio implementation, in which I delved into blueprints, anim notifiers, attenuation, sound cues, reverb volumes, and more.
  • Worked closely with the team to ensure that the audio functionality and playback works without compromising the gameplay mechanics and systems.
  • Assisted the team by fixing, improving, or adding needed functionality to certain blueprints, which allowed them to focus and prioritize their tasks.

Interactive Musical Buttons

As part of the Advance Design Workshop Course
Full Sail University - Game Design Masters
Delivery Date: July 2023

  • Unreal Engine 5 Photoshop FL Studio Blueprints 2D Sprites
  • Developed a system that communicates through a blueprint interface, allowing various blueprints to know which musical note is being interacted by the player.
  • Once the player triggers the collision component in a button object instance, not only does it play the respective sound wave, but it will also highlight the note on both the heads-up display and the piano keys diagram sprite.

Inter Bayamón Interactive Experience

In collaboration with the Informatics Department
Delivered To Client: May 2020

  • Unreal Engine 4 FL Studio Photoshop Blueprints Game Design Level Design Music Production 2D Sprites Pixel Art
  • Collaborated with a small team to develop an interactive experience, in which we recreated one of the buildings of the campus for players to explore.
  • Managed version control with GitHub to work remotely with the team.
  • Handled the blueprinting and created a simplistic 2D platformer mini-game.
  • Created electronic loops by sampling their early 2010's "Yo soy la INTER" jingle.

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Audiosurf 2 - Dark Highway (Skin Mod)
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Audiosurf 2 - Bear Escape (Skin Mod)

Additional Miscellaneousness


Audiosurf 2 - Dark Highway (Skin Mod)
Release Date: October 2016

  • Lua 2D Sprites

Audiosurf 2 - Bear Escape (Skin Mod)
Release Date: October 2016

  • Lua 3D Modeling 2D Sprites