As part of the Advance Design Workshop Course
Full Sail University - Game Design Masters
Delivery Date: July 2023
Roles:
Blueprints2D Sprites
Tools:
Unreal Engine 5Photoshop ElementsFL Studio
Developed a system that communicates through a blueprint interface,
allowing various blueprints to know which musical note is being interacted by the player.
Once the player triggers the collision component in a button object instance, not only does it play the respective sound wave,
but it will also highlight the note on both the heads-up display and the piano keys diagram sprite.
Programming Shadow Task for Serious Games Track (SGT)
Full Sail University - Game Design Masters
Delivery Date: April 2023
Roles:
C#
Tools:
UnityVisual Studio Code
Practice attempt to mimick the community-created surfing game modes.
Scripted the camera movement, player movement, and blue enemies pathing.
As I was requested to use the 3D Core empty template, I used the Unity editor to create the simplistic level design, objects, materials, and more from scratch.