Short playable games and ideas made during a short timeframe or in game jams.
Note: These are listed in no particular order.
C:/Documents/nil/sole/fey/run.exe
Completely developed by myself!
Puerto Rico Online Game Jam 2019
Roles:
Visual ScriptingGame DesignSound DesignPixel Art
Tools:
Construct 2FL StudioPhotoshop Elements
Description: Short and spooky puzzle-maze experience.
There are keys to get and doors to unlock, but your flashlight that the battery drains overtime.
Developed the game with its simple mechanics in less than 24 hours. After the game jam,
I worked on a few updates to improve the gameplay experience.
Designed echoey menacing sounds and ambiances to fright players.
Made pixel art assets to take advantage of multiple visual filters,
taking inspiration from retro psychological horror games and old malfunctioning CRT monitors.
by Hangry Squad Games
Latinx In Gaming's Unidos Online Game Jam 2020
Roles:
Sound DesignMusic ProductionPixel Art
Tools:
FL StudioPhotoshop Elements
Description: Food truck cooking game in which you make mofongos. As the game progresses,
customers will ask you for different types of mofongo to cook up.
Recorded food, drinks, and kitchen tools to create multiple cooking sound effects.
Composed and produced five Puerto Rican and Latin American inspired loops.
Additionally, I helped with some pixel art assets and sketched the team logo.
Completely developed by myself!
Global Game Jam 2020 - Puerto Rico
Roles:
Visual ScriptingGame DesignSound DesignPixel Art
Tools:
Construct 3FL StudioPhotoshop Elements
Description: Local co-op game inspired by Asteroids.
It contains a short story, and there is only one button for each player to use their character's spaceship.
Focused on the gameplay experience and performed multiple playtest sessions.
Designed the one-shot sounds with synths, including the loops for the idle and movement state of each player
(a primitive experiment with adaptive music).
Created pixel art assets to fit the saturated and illuminated retro arcade aesthetic.
Description: Short, vehicular adventure game, set in the icy terrain of Antarctica.
You get tasked with driving a scientist in critical condition to a rescue helicopter, all while facing the harsh weather conditions.
Made a simple snow particle emitter to attach on blueprint actors,
but also experimented with the gloomy lighting and foggy environments.
Created the levels with the landscape tool and marketplace assets.
Additionally, I assisted the music composer with blueprints
to change the progression of the music with invisible volumes that trigger when overlapped.